You can play arcadey if you want, or more into the simulation way." If you don't want to go into this aspect, it's easy to get rid of it. Moreover, there are different levels of difficulty that you can select. The world can affect you badly or in a good sense. We want the world to be part of your experience. "I think the game is as accessible as Wildlands. "What is very important for us is that you must not be misled by all the survival," Breakpoint creative director Eric Couzian told USgamer back in May. Ubisoft even explained that certain mechanics, like using equipped gear to manage temperature in certain environments, were scrapped in favor of accessibility.
This isn't something that should've been wholly surprising, as Ubisoft was clear to let USgamer know that Breakpoint was going to be functionally similar. Otherwise, Breakpoint is about as arcadey as Wildlands was. The changes in stamina in regards to navigating steep slopes is probably the one thing players need to keep in mind, as going down a steep hill costs stamina and running out will see you tumbling down and potentially dying. Injuries occasionally are a problem in combat, but the health syringes heal me so quickly and I rarely run out of them. You have to drink water to restore your max stamina, but the stamina level drops so slowly that it's rarely a problem. I found the survival aspects to be negligible during most of my time playing Breakpoint. Hiding in snow doesn't make you cold in Breakpoint, but some players think it should. The reality of Breakpoint was a game that was still as accessible as Ghost Recon Wildlands. New features like an injury system, a greater focus on stamina, thirst, and weapon maintenance were meant to reinforce the feeling of the Ghosts being trapped in occupied territory. In the reveal announcement for Ghost Recon Breakpoint, it looked like the experience would lean hard on the idea of survival.
It's time for a pitched firefight, which should be tense situation with low stamina and an injury from the fall, but I clear things up easily by simply consuming a health syringe.
I hit the bottom, only for a drone to see my pratfall and alert the whole camp. I begin to stumble and roll down the hill, looking more like Rowan Atkinson than an elite soldier. I start to work my way down the slope, but I don't cut a deep enough path, and my stamina runs out. It's time to stealthily make my way down into the camp itself. I've scanned the entire base with my drone and taken out a few of the roof-bound sharpshooters. I'm standing on top of a hill overlooking an enemy camp.